Chrono Trigger currently tops nearly every best RPG list for many fans due to a variety of reasons, but Tokita attributes part of the game’s appeal down to the timing of its development and release. When Chrono Trigger was released in Japan back in 1995, Square and Enix had not yet merged, and each company controlled two of the biggest RPG franchises at the time - Square owned Final Fantasy and Enix owned Dragon Quest. Tokita thinks that part of Chrono Trigger’s magic came from an unlikely collaboration from Square and Enix, which ultimately resulted in the best RPG developers from both companies working on the game.

But beyond being one of the must-play games for the Super Nintendo Entertainment System, Tokita stated that the development process of Chrono Trigger was equally rewarding and fun.

Despite all the love and acclaim for Chrono Trigger, Square Enix has been notably reluctant to produce a new Chrono game. While fans cling onto hope that a new Chrono game may still be on the cards, Tokita has said that he would love to see “a high-quality, high-end version of Chrono Trigger”, or even a “a movie production”. While it’ll be interesting to see how the game would fit into today’s video game landscape, a recent fan recreation of Chrono Trigger’s Millenial Fair using the Unreal 4 engine suggests that the title would have no trouble making the leap from 2D to 3D.

As it stands though, the chances of a proper Chrono Trigger sequel are slim to none. But should fans of the game need their Chrono fix, perhaps they should take a look at Square Enix’s new RPG, I Am Setsuna, which features a combat system and some old-school RPG elements that were heavily inspired by Chrono Trigger. 

Perhaps Square Enix may one day produce a new Chrono game or even that high-end version of Chrono Trigger that Tokita mentioned, but until that day comes, we’ll just have to make do with I Am Setsuna and constant replays of Chrono Trigger on the SNES.

Source: GameInformer